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NeighborCode3D Class Reference

Encapsulation of direction management of neighbors for a 3D 6-neighborhood. More...

#include <vigra/voxelneighborhood.hxx>

Public Types

enum  Direction

Static Public Member Functions

static Diff3D const & behind ()
static Diff3D const & bottom ()
static Direction code (Diff3D const &diff)
static Diff3D const & diff (Direction code)
static int diff (Direction code, int dim)
static Diff3D const & diff (int code)
static int dX (Direction code)
static int dX (int code)
static int dY (Direction code)
static int dY (int code)
static int dZ (Direction code)
static int dZ (int code)
static Diff3D const & east ()
static Diff3D const & front ()
static Diff3D const & infront ()
static bool isDiagonal (Direction)
static Diff3D const & left ()
static unsigned int nearBorderDirectionCount (AtVolumeBorder b)
static Direction nearBorderDirections (AtVolumeBorder b, int index)
static Direction nearBorderDirectionsCausal (AtVolumeBorder b, int index)
static Diff3D const & north ()
static Diff3D const & rear ()
static Diff3D const & relativeDiff (Direction fromCode, Direction toCode)
static Diff3D const & relativeDiff (int fromCode, int toCode)
static Diff3D const & right ()
static Diff3D const & south ()
static Diff3D const & top ()
static Diff3D const & west ()

Detailed Description

Encapsulation of direction management of neighbors for a 3D 6-neighborhood.

Member Enumeration Documentation

◆ Direction

enum Direction

provides enumeration of all directions. DirectionCount may be used for portable loop termination conditions.

Member Function Documentation

◆ nearBorderDirectionCount()

unsigned int nearBorderDirectionCount ( AtVolumeBorder b)
static

The number of valid neighbors if the current center is at the volume border.

◆ nearBorderDirections()

Direction nearBorderDirections ( AtVolumeBorder b,
int index )
static

The valid direction codes when the center is at the volume border. index must be in the range 0...nearBorderDirectionCount(b)-1.

◆ nearBorderDirectionsCausal()

Direction nearBorderDirectionsCausal ( AtVolumeBorder b,
int index )
static

The valid direction three codes in anti causal direction (means: look back in scanline direction)when the center is at the volume border. Should be used with isAtVolumeBorderCausal to determine the Directions, as this avoids using of the nonesense border ids (e.g. 0,1,8,9...) of this table. index must be in the range 0...nearBorderDirectionCount(b)-1.

◆ diff() [1/3]

Diff3D const & diff ( Direction code)
static

transform direction code into corresponding Diff3D offset. (note: there is no bounds checking on the code you pass.)

◆ diff() [2/3]

Diff3D const & diff ( int code)
static

Equivalent to diff(static_cast<Direction>(code)). (note: there is no bounds checking on the code you pass.)

◆ diff() [3/3]

int diff ( Direction code,
int dim )
static

Equivalent to diff(code)[dim]

◆ relativeDiff() [1/2]

Diff3D const & relativeDiff ( Direction fromCode,
Direction toCode )
static

Get the relative offset from one neighbor to the other. For example, relativeDiff(East, West) == multi_differencetype(-2,0,0). (note: there is no bounds checking on the code you pass.)

◆ relativeDiff() [2/2]

Diff3D const & relativeDiff ( int fromCode,
int toCode )
static

Equivalent to relativeDiff(static_cast<Direction>(fromCode), static_cast<Direction>(toCode)). (note: there is no bounds checking on the code you pass.)

◆ dX() [1/2]

int dX ( Direction code)
static

X-component of diff()

◆ dY() [1/2]

int dY ( Direction code)
static

Y-component of diff()

◆ dZ() [1/2]

int dZ ( Direction code)
static

Z-component of diff()

◆ dX() [2/2]

int dX ( int code)
static

X-component of diff()

◆ dY() [2/2]

int dY ( int code)
static

Y-component of diff()

◆ dZ() [2/2]

int dZ ( int code)
static

Z-component of diff()

◆ code()

Direction code ( Diff3D const & diff)
static

transform Diff3D offset into corresponding direction code. The code Direction::Error will be returned if diff is not in the 3DSix-Neighborhood.

◆ isDiagonal()

bool isDiagonal ( Direction )
static

Check whether a code refers to a diagonal direction. Useful if you want to abstract the differences between 6- and 26-neighborhood. Always false for 6-neighborhood.

◆ right()

Diff3D const & right ( )
static

Offset to the right neighbor

◆ top()

Diff3D const & top ( )
static

Offset to the top neighbor

◆ left()

Diff3D const & left ( )
static

Offset to the left neighbor

◆ bottom()

Diff3D const & bottom ( )
static

Offset to the bottom neighbor

◆ rear()

Diff3D const & rear ( )
static

Offset to the rear neighbor

◆ front()

Diff3D const & front ( )
static

Offset to the neighbor in front

◆ east()

Diff3D const & east ( )
static

Offset to the east neighbor

◆ north()

Diff3D const & north ( )
static

Offset to the north neighbor

◆ west()

Diff3D const & west ( )
static

Offset to the west neighbor

◆ south()

Diff3D const & south ( )
static

Offset to the south neighbor

◆ behind()

Diff3D const & behind ( )
static

Offset to the rear neighbor

◆ infront()

Diff3D const & infront ( )
static

Offset to the neighbor in front


The documentation for this class was generated from the following file:

© Ullrich Köthe (ullrich.koethe@iwr.uni-heidelberg.de)
Heidelberg Collaboratory for Image Processing, University of Heidelberg, Germany

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