=========================================================================== Archive Maintainer : Update to : Advanced engine needed : MBF21 Primary purpose : Single player =========================================================================== Title : Chronos anomaly Filename : Chronos.wad Release date : 29.3.2026 Public release update : 18.4.2026 Author : Peter "Shawny" Bľacha Email Address : [redacted] Other Files By Author : Hydrologica, Shallow world E1, Map contributions : Hellevator, Skulltiverse, Skulltiverse 2, Solar struggle, What lies beneath, Doom 2 in city only : Piňa colada Misc. Author Info : Description : Took about 60 hours to make. Barely tested, about 10 hours till deadline. Need sleep. : 18.4.2026 Public release update - I may have been a tiny bit too dramatic with that description. Additional Credits to : CC4-Tex.wad team Special thanks to Jimmy =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Custom MAPINFO Other files required : None, everything is included, should work. * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Had been implemented in the Public release update on 18.4.2026 * Construction * Base : New from scratch Build Time : 60 hours approx + 8 hours of updating Editor(s) used : Ultimate Doom Builder, Slade3, Doom Writer, MSPaint, Paint.net, Doomtools Known Bugs : Player can quickly backpedal in the "central gimmick" room. ("Fixed" in the update) May Not Run With : Port that support MBF21 is required Tested With : DSDA 0.28.0 Pub update patch notes : - Added new menu and credit screen (old enries renamed and kept in the wad) - Ending "A" was very slightly rewritten (but most likely still needs readproofing) - All moon doors are now open from the start - Added difficulty settings and some minor balancing on UV - Cyberdemon now shoots player consistently (floor heights had been slighty adjusted) - Added friction sectors near the time switch to prevent player from backpedalling (very jank) - BFG is now easily gettable with the right steps (It always was, I just had managed to gaslight myself and everybody else it was not) - Added mechanic whereby different times of the day have different lighting under/near the sky (I wanted to implement this from the start but ran out of time) (Some ceiling geometry has been changed to make this easier, sadly the room looks worse now) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. That being said, this map is SPECIFICALLY made for 2 Decades of Dooming mapping contest by Jimmy. * Where to get the file that this text file describes * The Usual: Web sites: FTP sites: