Level Documentation & History

	In this file contains the
	author's notes about each level.


MAP01: Welcome Waters by Hayden49
Estimated Build Time: ~2h10m
Music used: Hidden between Spades - Composed by Jute, Remixed by Korp
	
	This was the first map of the bunch I made. 
BenBenjamin_, Glowylikesdoom and I all used the
resource pack I made a couple days prior to make
a 2 hour speedmap. This was mine, so I didn't
know I was even going to make this a whole wad
at the time, and this is why it's an unwelcoming
opener. I focused mainly on architecture and
visuals for this level, but I still think it
plays perfectly fine. I also didn't have time
to think of introducing the new enemies or weapons,
so it's just how it is. I'm pretty proud of this
map, still.

MAP02: Good To Go! by Hayden49
Estimated Build Time: ~2h30m
Music used: E3M4 from Freedoom 0.13.0 by Blueworrior (Unknown track name)

	My main focus about this map was the detailing.
Oh, and also the introduction of the most cracked
out weapon in the whole wad, the Laser gun.
It's a fun little weapon, isn't it? The most
fun weapon out of the whole wad in my opinion.
Anyways, the name of the map is supposed to
be talking about how the arch vile is
collecting tolls for the river from the
rocket zombies in the boats (In washington state,
Good To Go! is a common method of paying tolls).
You'll learn in this map that rockets headed towards
you are very dangerous.

MAP03: Cross Blood by Hayden49
Estimated Build Time: ~2h30m
Music used: Terraforming by Korp

	When I was making this map, I was very unsure.
I was unsure how I was going to make 3 new different
areas for each key, and then another one for the
ending quarter. But it actually turned out to be
one of my proudest speedmaps ever.

MAP04: Boner Beach by Bobby :D (Guest Map)
Estimated Build Time, in hours: Too Many
Music used: "2 player vs" from Dr Robotnik's
Mean Bean Machine, sequenced by Bobby :D

	Bobby's words:
	"Description: my first finished non DM map in
months, spent 30 minutes making the layout/progression
on an index card then spent like 1 and a half months
chipping away at it in my free time. It’s a pretty
rough effort, didn’t really create super elaborate
combat or layout, but I wanted to sort of strive
for a more concentrated action concept I really
like in games like Contra. Try to find the Easter
egg, here’s a hint: one in the stink, two in the,
uhhh, monster closet?"
	

MAP05: Isolated Castle by Hayden49
Estimated Build Time: ~4h
Music used: Seven Portals from Hexen

	This is the longest and biggest map in the wad,
and it also took the longest to make, because of
the complexity. Not that it's complicated, it's
actually still quite simple, it's just the most
complex I could have made things within the time
limit.

MAP06: Loss Prevention by Hayden49
Estimated Build Time: ~3h15m
Music used: E3M6 from Freedoom 0.13.0 by Blueworrior (Unknown track name)

	Probably the worst map of the bunch. My
excuse is that it's a speedmap. I would normally
be kidding, but in only a few hours, how else
can someone make a real city map? The Spidermastermind
is supposed to be the "final boss" but it's still
a complete joke even with the dehacked buff.