=========================================================================== IWAD: DOOM2 Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : The Doom Brutalist Community Project Filename : dbcp.wad Release date : 5/9/2026 Email : [redacted] Author : Fai1025, et al. Description : A community project where we seek to bring brutalism and brutalist architecture to the colourful world of good o' Doom. Additional Credits to : Textures: Otex by Ola Björling (ukiro) Tree textures extracted from Eviternity I & II IdSoftware (original DoomII tex) various menu element and status bar resources by Fai1025 Musics, Maps & Mappers: Title introduction "Goddess of All Things Grey" by Fai1025 Intermission & text screen "TeNeT" by Cammy from TNT:Evilution Midi Pack Map01 - 'Urbs Grisea' by Fai1025 "Octarine" by James Paddock designated - D_FAI25A Map02 - 'The Corruption' by Jamblasted "Somos Adolescantes, Mi Pequeña" by Les Luthier (MIDI by Oswaldo Aquique) designated - D_JAMBLA Map03 - 'A.F. 3k' by Fai1025 "Ice" by Dial-up for Murder designated - D_FAI25B Map04 - 'Béton Brut' by Kandy Soda "Transfer Program" by Kandy Soda designated - D_KANSOD Map05 - 'Last Trees of Eurasia' by Rex2000 "The Song That Plays In Your Dreams" by Red Labs designated - D_REX2KA Map06 - 'OOOOO City Funeral Ceremony' by Cbw "Dark Cell" by Bobby Prince designated - D_CBWMUS Map07 - 'They Buy Your Happyness... Steal It!!!' by CravenCoyote "Candleliht" by Nic15 designated - D_CRACOY Map08 - 'Department of Interdimentional Exploration' by InfernalMonsoon "Darkness Continues" by Bloo designated - D_INFMON Map09 - 'Smokescreen' by Sidestepper "Smokescreen" by Sidestepper designated - D_SIDSTE Map10 - 'House of Kudzu' by FlamingoGazzoline "Bunkerhaus" by FlamingoGazzoline designated - D_FLAGAZ Map11 - 'Skywalk Sector' by Naiad Violet "Dormant Structures" by Naiad Violet designated - D_NAIVIO Map12 - 'Seed Bank' by Socks "False Colour Render" by AD_79 designated - D_SOCKSM Map13 - 'Industrial Park' by Ladsm "Stratovarius - The Game Never Ends" by Tristan Clark designated - D_LADSMM Map14 - 'The Cathedral of Stone To Which We Shall Not Go' by Bagellio "The Cathedral of Stone To Which We Shall Not Go" by Bagellio designated - D_BAGELO Map15 - 'Flint' by Oo.va "Atmosphere" by Tristan Clark designated - D_OOVAMS Map16 - 'Über Concrete Dreams' by Shadowy MV "Metaltech Earthsiege BGM - Track 10" by Timothy S. Clarke & Christopher Stevens designated - D_SDYMVA Map17 - 'The Grand Entrance' by Mark Ridlen "Clubbed to Death" by Rob Dougan designated - D_MARRID Map18 - 'Breath of Life' by Vennobennu "Thrashard in the Cave", Castlevania Chronicles by Shin-chan, Fujimori Sota, Kobayashi Hiroshi, Nakamura Keizo designated - D_VENBUA Map19 - 'Anomia' by Salmon "Atrium" by Deadwing from Exomoon map 16 designated - D_SALMON Map20 - 'Cookie Cutter Construction' by Caffeine Freak "Archaic Doctrine" by TrialD designated - D_CAFFRE Map21 - 'Brutalist Flow' by ShadowyMV "Metaltech Earthsiege BGM - Track 11" by Timothy S. Clarke & Christopher Stevens designated - D_SDYMVB Map22 - 'Imprisoned Power' by Vennobennu "Leaving in Blood" by GlowyLikesDoom designated - D_VENBUB Map23 - 'Musique Concrete' by Womp The Cat "Digital Nomad" by AD_79 designated - D_WOMCAT Map24 - 'Мурино' by Krevetkosaur3027 "Steamy Cotton Candy" by Rodmod designated - D_KREVET Map25 - 'Highgarden' by Beubeu "Cow Bell Track" by Decino designated - D_BEUBEU Map26 - 'Three Parts Dead' by Purple "Creators" by Psyrus_ designated - D_PURPLE Map27 - 'The Golden Cube' by Laocoön "Blackout" by Saneway designated - D_LAOCON Map28 - 'In Sono Silentii' by Fai1025 "A.I.C. Research Centre (Layer II)" By Hypergryph/Yostar from Arknights: Endfield designated - D_ENDTRK =========================================================================== * What is included * New levels : 28 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : WIDESCREEN_HUD.wad Other files required : None * Play Information * Game : Doom 2 Map # : 28 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 140 days Editor(s) used : Various May Not Run With : Non-MBF21 Supporting Source-ports Tested With : DSDA-Doom, UZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: https://www.doomworld.com/forum/topic/145807-v110-doomium-ii-a-megawad-worth-of-frantic-actions-boomumapinfo/