===========================================================================
Advanced engine needed  : MBF21 compatible
Primary purpose         : Single Player
===========================================================================
Title                   : Trials of Sekhmet
Filename                : sekhmet.wad
Release date            : 07/07/2026
Author                  : finnks13 & Yumheart
Email Address           : [redacted]
Other Files By Author   : bythehour, bythehour2, bythehour: with a vengeance,
                          4by4hour, hour_V, thehoursbye, bythehour7, by8,
                          bitethehour (the bythehour halloween special), X_hour

Description             : Four (+1 bonus!) egyptian adventure maps, inspired
                          by Epic 2, Eternal Doom, Super Metroid & a desire
                          to do something different. These get pretty long
                          by the end, so pace yourself :P
                          
                          You've headed to a previously unexplored valley in
                          the heart of the desert. What secrets lie within
                          this valley, and how on earth has it managed to remain
                          unexplored for so many years, are the main questions
                          going through your head. Along with what you're
                          having for lunch.
                          
Additional Credits to   : 
                        ***The base of this wad was a heavily modified version of Epic 2's resources by Eternal.***

                        Epic 2's resource credits are as follows:
                        Textures and flats:
                          Powerslave, Hexen, Hexen2, Half-life, Kingpin, DeusVult2, Eternal IV, Alice, 
                          Doom3, urbanterror, Gunman Chronicles, water flat is made by esselfortium
                                                  
                        Sprites:
                          Powerslave, darkimp, Realm 667

                        Sounds:
                          Powerslave, rylayeh.wad

                        Trials of Sekhmet-specific credits:
                          Project base (conversion of epic2.wad) by Christophine Place - thanks for letting    us use it!

                        TEXTURES
                          Conversion of epic2.wad to resurge.wad's palette by Christophine Place
                          Doom paletted conversions of epic2 GL skies by Christophine Place
                          Minor additional textures by finnks13 & Yumheart
                          Accursed Portrait by Korp

                        SPRITES
                          Zombieman, Shotgunner & Chaingunner sprites from epic.wad
                          Monster edits for cool glow-in-the-dark eyes by Christophine Place
                          Stealthy Alien sprites from aa.wad
                          Heavy Machinegun by HellCattX
                          Single Barrel Shotgun by BadMojo, Quantum_Dranger (edit by Yumheart)
                          Double SSG flash sprites by petyan from junkfood4.wad
                          Revolver from Powerslave, by Lobotomy Software
                          Leaping Scroll from Hexen, by Raven Software

                        MUSIC
                          D_DM2TTL - "Day" from Daggerfall
                          D_DM2INT - "Atlenta" from Equinox, sequenced by Rie Lenka
                          D_RUNNIN - "Scaraba" from Earthbound, sequenced by Cyber Buddha
                          D_STALKS - "Sulphur Surfer" by Jimmy
                          D_COUNTD - "Dungeon" from Daggerfall
                          D_BETWEE - Slowed down version of "Silence of Sand" from Breath of Fire 2 (from dv2.wad)
                          D_ESCAPE - "Escape" from Metroid, sequenced by Mars Jenkar
                          D_DOOM - "Montagues and Capulets" from Romeo and Juliet, sequencer unknown
                          D_THE_DA - "Point of No Return" from Eschatos, sequenced by N0@H1991
                          D_EVIL - "Brecconary" from Dragon Warrior, sequenced by Zagro
                          D_SECRET - "Pizza Pie-ing" from Pizza Tower, sequencer unknown

                        SOUNDS
                          DSPLASMA, DSFRE001, DSBDOPN and DSBDCLS from Super Metroid
                          DSGETPOW and DSSECRET from Wario Land 4
                          DSTELEPT from strain.wad
                          
                        GRAPHICS
                          TITLEPIC - Based on a photograph by Mohamed Ezz Aldin, apparently it's Creative Commons so that's nice for me...
                          INTERPIC - That's just Paint.NET cloud generation babey
                          Pretty much all the text-based graphics were made using Doom Text Generator by eevee

                        DEHACKED
                          The jump scroll was reverse engineered from uroboros.wad by Ravendesk
                          Double SSG from Junkfood 4, by petyan
                          All other dehacking was done by finnks13 - the decohack source is included, feel free to use it
                        
                        PLAYTESTING:
                          Alaux
                          Biodegradable
                          Christophine Place
                          HiMyNameisChair
                          Ludi
                          stephyesterday
                          taviow
                            
===========================================================================
* What is included *

New levels              : 6 (4 main, 1 ending & 1 bonus)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No


* Play Information *

Game                    : DOOM2.wad
Map #                   : Map01-06
Single Player           : Designed for
Cooperative 2-4 Player  : Yes, entirely untested
Deathmatch 2-4 Player   : No
Other game styles       : Try controlling the game via interpretive dance
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Two years? Bloody hell.
Editor(s) used          : Ultimate Doom Builder, Slade3, paint.net
Known Bugs              : Sometimes, when running out of health, you will be no longer able to move.
                          This is called "dying" and is unfixable as far as I can tell, sorry.
May Not Run With        : Non MBF21 compatible ports. Also UZDoom might inexplicably explode idk
Tested With             : Woof v14.5.0

===========================================================================


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

===========================================================================

~~~~~~~~~~~~~~~~~~~~~~~~
Weapon Changes
~~~~~~~~~~~~~~~~~~~~~~~~
Pistol: Firerate buff, bullets do 8-24 damage instead of 5-15.

Shotgun: Changed to be the same as Vanilla's Super Shotgun.

Super Shotgun: Fires the SSG attack twice in quick succession.

Chaingun: Firerate buff, bullets do 8-24 damage instead of 5-15.

Rocket Launcher: Firerate buff, rockets do 30-240 impact damage and 256
                 splash damage over a radius of 128 units (the player is
                 only vulnerable to 192/256 of this splash damage however)
                 
Plasma Gun: Projectiles do twice as much damage.

BFG: No changes. I wouldn't worry, you won't see this thing much lol

Chainsaw: What's this? Never heard of it.











