=========================================================================== To whom it may concern : Please do not upload this WAD nor my other solo creations to https://mods.bethesda.net/ Archive Maintainer : could probably remove CONF256V and CONF56B to avoid the revisionist redundancy I caused with this :P Update to : Vanilla Version and Scrapped Concepts Advanced engine needed : DSDA-Doom or equivalent port with MBF21 Primary purpose : Single play =========================================================================== Title : Confinement 256 Filename : CONF256.WAD Release date : 06/17/2026 Author : Xyzzy Email Address : [redacted] Other Files By Author : AXODIUS.WAD, X3RX531A.WAD, SATURNIA.WAD Misc. Author Info : Thought he'd be a Machaward Winner, but a Cacoward Winner works, too! Description : This file contains the best maps from the two megawads I made nearly a decade ago; the duology is now effectively a single mapset as I originally intended. You could call this the "definitive" version of Confinement 256. Additional Credits to : the Doom community for making their half of CONF256.PK3 =========================================================================== * What is included * New levels : 27 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP27 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : -nomonsters Difficulty Settings : Yes * Construction * Base : Combined version of CONF256V.WAD and CONF256B.WAD Build Time : unknown Editor(s) used : Ultimate Doom Builder, Slade, MS Paint Known Bugs : null May Not Run With : ports without MBF21 Tested With : DSDA-Doom 0.27.5 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors