=========================================================================== Archive Maintainer : No special parameters here Advanced engine needed : UZDoom or GZDoom Primary purpose : Single play =========================================================================== Title : Last Call Filename : Last Call Release date : 7/7/2026 Author : Joe Khan Deez @doomworld Email Address : [redacted] Other Files By Author : Freaky Circle Description : LAST CALL is an 8 level episode with one secret level. It retains default weapons and monsters (save for the SS trooper, but I won't spoil that), but uses the advanced capabilities of UZDoom with its level geometry. STUFF TO KNOW: Requires UZDoom, or GZDoom, I guess. I tested it on Zandronum just for the multiplayer, and to no suprise it was kind-of busted. Certain slopes and textures just don't appear. Uses mostly vanilla textures with new ones blended in, not everything is in doom's pallete. Freelook is optional, but is very very much recommended. Is specially made to be playable in deathmatch and cooperative, changing how the game plays. Pistol starting is implemented, but is made to be extra difficult. You will most likely need to find secrets. THE STORY: You are a civilian during the events of Doom II. Not having noticed the takeover of earth, you now have to race against time to make it to humanity's final hope: an evacuation ship, before you are left behind, fighting through your hometown, out into the city limits, and into the UAC facility housing your escape. Additional Credits to : Captain toenail Tormentor667 PGE =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 9 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Around 1 year Editor(s) used : Ultimate Doom Builder May Not Run With : Zandronum Tested With : UZDoom, GZDoom, Zandronum, and SSZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ You are free to copy and redistribute the material in any medium or format for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you may not distribute the modified material. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: Doomworld, doom.dogsoft.net