2.0 08/07/2026
I made demos
The beginning part of MAP01 has been changed
Some ennemies in MAP01 were frozen, this should no longer be the case
Some textures in MAP03 were wrong
Fixed texture transitions in MAP11
The "room" in MAP 13 got moved and also opens by itself if you want to ignore it, no reason for that at all ;)
A door in MAP09 was moving the walls on both sides

2.0rc2 06/07/2026
Transitions between textures looks better now (Suggested by MJUDASM, thank you)
Brightness has more variety (Also suggested by MJUDASM)
Added more loots in episode 2 (Yet again suggested by MJUDASM)
There's less ennemies for more balanced combat (You won't believe who suggested that one, it's MJUDASM)
Changed the beginning section of MAP01
Misaligned textures in MAP01
A secret door in MAP02 had a weird effect when opening it (idk how to describe)
A door in MAP02 was replaced by a fast door
MAP07 has 2 doors instead of 3 (was a leftover from an old version)
Some ennemies aren't deaf anymore in MAP11

2.0rc1 03/07/2026
The beginning part of MAP01 changed slightly
Added more healing items in MAP01
A secret in MAP02 was showed in the automap

2.0b1 02/07/2026
My lazy ass finally decided to finish MAP09
Nerfed loot in MAP15
Fixed the exit door ceiling having the default texture in MAP01
Changed the start door in MAP01 to a fast door
Adjusted the difficulty in MAP01
Fixed multiple misaligned texture in MAP02 (It made secrets way too obvious)
Changed textures in MAP02
Tweaked the spawn of MAP02
Adjusted the difficulty in MAP03
Changed the floor of a secret in MAP03
MAP07 now shows TITLEPIC instead of cast
The yellow door in MAP14 "moved" the walls on both sides

2.0dev8 30/06/2026
MAP14 finished, I have a secret map to finish now (and let's say that if you find the secret in this future secret map, you'll get a big fucking reward)
"Where the fuck did my player start go?" (MAP15)

2.0dev7 29/06/2026
MAP15 finished, it's hard but you can finish it, in theory…

2.0dev6 28/06/2026
MAP13 is finished, only three more

2.0dev5 27/06/2026
MAP12 is finished… oh, and good luck (cause it'll only get worse from here >:3)

2.0dev4 26/06/2026
Fixed the problem of missing graphics for the chapters
I found a tool to make a UMAPINFO easily, and I also found out about boss features, looks like MAP07 and MAP15 can truly be boss fights :D

2.0dev3 25/06/2026
I finally added a proper title screen (about time)

2.0dev2 24/06/2026
MAP10 is finished, have fun ^^
Hotfix : MAP10 had a third secret, turns out the water took the secret special effect too
Changed the floor texture for the lift in MAP08 (It was really ugly)
MAP11 is finished too (Pretty sure I could've made it longer but whatever)

2.0dev1 23/06/2026
Forgot to change the outside door bottom texture in MAP02
MAP01 has a crusher again (Just keep moving and you'll be fiiine~)
MAP08 added (tbh I'm unsure about the look of this map)
MAP03 got more health items now
MAP04 got more health items now
MAP05 got even easier in normal
MAP05 has a new little section now
MAP07 no longer has archviles (It wasn't even remotely fair)
Changed the names for multiple levels

1.5.1 24/04/2026
The lift in MAP03 wasn't correctly configured and therefore wouldn't go down no matter what
The doors are no longer making walls "move"

1.5 24/04/2026
Changing the difficulty will actually make it easier
Fixed the textures in MAP02
Fixed the lift in MAP02
Changed a texture in MAP03
The switch in MAP04 now uses the correct texture
MAP04 looks more like a dungeon now
MAP05 features less chaingunners in easier difficulty
MAP06: the indicator for key doors looks better
The secret in MAP07 has been nerfed in higher difficulty
A surprise is waiting for you in MAP07 when playing in Easy or Hard

1.4 18/04/2026
(I never released this one, might've skipped it, oops)

1.3 18/04/2026
A chunk of MAP02 accidentally got deleted, the beginning part has a different layout because of that (whoopsy daisy)
MAP07 now loops back to MAP01 to prevent a crash

1.2 18/04/2026
MAP02 got a new coat of paint
MAP03 was still having a tag0 issue

1.1 18/04/2026
Finally patched the doors and lift (It was a tag 0 issue but GZDoom didn't warn me)

1.0 18/04/2026
MAP05 released
Patched plenty of issues (Rooms turning to doors, textures misaligned, freezed ennemies)

0.9.1 18/04/2026
MAP01 had a crusher that wasn't supposed to be there, my bad ;^^
(Edit: It was supposed to be there, it was just messed up because of tag 0)

0.9 18/04/2026
Initial release (on mods.bethesda.net)
/!\ MAP05 is not released, please manually go to MAP06 if you want to go further /!\