=========================================================================== Advanced engine needed : MBF21 Primary purpose : Single play =========================================================================== Title : Pacifist Paradise Secret Santa 3 Filename : ppss3.wad Release date : 26/06/26 Author : NiGHTS108 (lead) DeetOpianSky, Jakub Majewski, WalterC, NecrumWarrior, nic15, Chuma, ivymagnapinna, Phoenyx, Crusador560, Cynder_Thief, NuruTheDoomer, ThatWenGuy, stephyesterday, Hebonky, NootsyNootsy, Petyan, Saipiam, Djoga, Treehouseminis, eater29, Hebonky, El Inferno, FlyingGoner, D0M0, WASDBee, tonytheparrot, cassis, grapes, Scionox Email Address : [redacted] Other Files By Author : Various Description : Crikey mate! It's Pacifist Paradise Secret Santa 3! (Known by some as PPSS3: DOWN UNDA!), a 35-map MBF21-compatible """"""""""Christmas wad"""""""""" and sequel to last year's PPSS2. It wasn't really heavily delayed for a variety of reasons kind of partly my fault, the wad is just Australian! I think. I don't know, I don't live there. Everyone made an individual prompt, and then made a map for someone else's, and at the end everyone unboxed their map. Map styles range from "Relaxing Exploration" to "Chill slaughter" to "the utterly deranged and/or puzzles that make you utterly deranged". Merry Australian Christmas! Additional Credits to : Petyan for the custom invuln colormap, Fumingbow639067 and nic15 for some other colormap edits Uses textures from 32in24-15_tex_v2, OTEX 1.1, magnolia, jumpwad, sunder, stardate 20x7, tree sprites from Ukiro Uses sprites from supercharge_v2.9, xmaschill, Realm667, Sunder, Hexen, Eviternity Decohack borrowed from TWOGERS, 1 Monster Megamash, Eviternity II, ALIZARIN, Firerainbow 2 Features custom monsters from Scythe II, Valiant, Eviternity, ALIZARIN, Junkfood 4, Sunder TRAKINFO by DeetOpianSky Title music: "Jingle all the way (Country Jingle)" Intermission music: "Frank Walker's National Tiles" by Anonite, Grambam36 Other songs in map list below Special thsnks to nic15, DeetOpianSky, Chuma, Hebonky Djoga, NootsyNootsy and Cynder_Thief for helping this wad reach the finish line <3 =========================================================================== * What is included * New levels : 52 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : UMAPINFO, MUSINFO, COMPLVL, TRAKINFO, embedded Decohack Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 36 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 7 months god save us all Editor(s) used : Ultimate Doom Builder, Slade Known Bugs : None May Not Run With : Ports that don't support MBF21, ZDoom based ports Tested With : DSDA-Doom * Map list * /// EPISODE 1: CHRISTMAS ROUND THE BARBIE /// MAP01 : JakubM Can Dance Himself To Hell Author : DeetOpianSky Gift for : Jakub Majewski Music : Bring Me The DeetSco King by DeetOpianSky, ASMR cover of Dick in a Box by DeetOpianSky Prompt : Fave wads: Eternal Doom, Phocas Island 2, Hedon, 666ecrets, maybe All Hell's Breaking Loose -If you are cabapble, try to recreate a real-life location in the Doom format. -I am not a fan of slaughter, so I'd rather the author makes something that focuses on adventure, exploration, perhaps even puzzle solving. -Don't hide the super shotgun behind a secret, or have it unlocked 3/4ths into the map, please. Make the weapons stand out and not be obscured by the level geometry. -Please include some secrets, a map with 0 secrets is something I view as lazy. -Use custom music; get a bit creative and use something ELSE than a MIDI(module trackers, MP3, even emulated video game formats; can even sing something yourself). Using music changers would be nice too. -Don't be shy to use some obscure, lesser known Boom/MBF features. -It's Christmas season, obviously, but in addition to that, some references to the Hanukkah, or even the Kwanzaa would be nice too. -I love personal silly easter eggs (like that time pcorf used a texture of himself in the bathtub). Sector art is based. -Not obligatory, but having a custom dehacked actor would be nice. The shittier the sprites, the more amused I am. -If you're willing to use custom textures, feel free to go crazy. Map Notes: Happy Holidays! MAP02 : I Mildly Enjoy Christmas. Author : Jakub Majewski Gift for : DeetOpianSky Music : I Fucking Love Christmas (ft. Doug Walker) by Rob Scallion Prompt : Favorite map genres/tropes: Obscure engine quirk gimmicks. DOOMCute/Sector art heavy set pieces. Non-sr50 platforming. IWAD to light/non-grind microslaughter difficulty. Favorite (Doom) midi/MOD music: "Period appropriate" midis - Usually within 5 years prior to or after the original release(s). Weird bends and guitar effects. Rarely heard instruments. Original compositions - any genre/period. MOD, OGG or other formats - Any genre/period. Thematic pieces that relate to the map title or set pieces. Favorite color: Red - in moderation... since Alizarin. Map Notes: It's here. Sorry for the long delay. MAP03 : The Caco Wears Prada Author : DeetOpianSky Gift for : WalterC Music : Cartoon Heroes by Aqua Sequenced by Kim Winther, Running with the Devil by Van Halen, Demons on the Prey by Robert Prince III (this is a midi version I found on DW forums that may differ slightly from the og DOOM1 track., Vogue by Madonna, Sequenced by Rob Durfee, K02 is from Viper V16 - the credits say archiver: pelya Prompt : Favorite map genres/tropes: IWAD-like difficulty or easy microslaughter if you want to choose to make a slaughtermap; doomcute overdose, otaku references, music based maps, in name only maps, maps with weird limitations of lines/sectors/map size/textures/vertices usage, sector art, twisted realities where two or more macrothemes joins togheter, sort of semi-realistic areas randomly found, IWAD inspired areas, 1994 user wads inspired areas, 256 light + Sector effect 8, trippy drastic changes between some sections, impressive things with stock textures, gigantic fleshy creature in the void; secret that are kind easy to find and have a big reward inside them; insane game hacks/tricks using vanilla engine or limit removing. Favorite (Doom) midi/MOD music: Energetic or gloomy, every genre it's ok except of too harsh earbleed stuff. I prefer rock/eletronic/pop sounds in general. Favorite color: Red, but all other colors are good too, i don't have strong preferences about that. Map Notes: Merry Christmas @WalterC ! MAP04 : Shadow's Request Author : WalterC Gift for : NecrumWarrior Music : Perturbator - Future Club from midisequencer site, Xenoscape, composed by Deadwing, Shadow the Hedgehog - All Hail Shadow, sequenced by Maximohoundoom, Unknown composed by Stewboy Prompt : Favourite genres/tropes: Moderate slaughter or old school. Easy secrets that make me feel smrt. Abstract design. Humour. Plasma spam. Space! Favourite (doom) music/midis: Stewboy, metal, synthwave, ambient Favourite colour: Plutonia Map Notes: Hello, my name is Walter and i just ruined the christmas to everyone :Yikes: Jokes aside, here's my map finally finished! MAP05 : Fuwatti Facility Author : nic15 Gift for : Chuma Music : "Mindache" by PsychedelicEyeball, "Spin on the Bridge" from Streets of Rage 2 (Sequenced by Jose'), "the machine" by Jesper Kyd (Sequenced by nic15) Prompt : Favorite Doom wads : Speed of Doom, Sunlust, Scythe 2, Alien Vendetta Favourite genres/tropes: Based in the wads i've mentioned, i want a cool Doom map, that is aesthetic, i like also tech maps... What i like is that make a cool map that is beatable, have fun combat, you can make it challenging but not impossible levels of challenging, use the wads i mentioned as a reference to balance challenge and fun maps... go creative, make it fun... Also cool secrets, make them cool and awesome to find. Favourite (doom) music/midis: Anything that is Metal or well Electronic music. My favorite midis : The doom world is flat (Decino), Legion of the lost techno remix (by Varis Alpha) also i've been listening a lot to Daft punk, so a cool Daft punk midi if you wish, my favorite Daft punk songs have been Contact and Veridis Quo, also lose yourself to dance... lately all cool Daft punk songs have been my jam but im open to cool Metal / Electronic stuff 🙂 Favourite colour: Any color that is aesthetic or considered aesthetic, i challenge you to make aesthetic map or tron lines if you wish... but im happy with anything ❤️ Map Notes: UV is pretty chill, HMP is even more chill, HNTR is a completely separate slaughter map I felt like making because of the inf BFG comment, so make sure to play in both difficulties -v- MAP06 : Snowy Nuru-Space Author : Chuma Gift for : NuruTheDoomer Music : Ice Cave Theme FNAF World (by Leon Riskin) Cover by Blood Instinct, A Warrior Reborn - Tristan Clark Prompt : Favourite genres/tropes: Didn't have anything specific in mind this time around, so do whatever you want, but at least make the map fit the music listed below thx :) Favourite music/midis: That one unused music from FNaF World for the map's intro/outro section, any of Tristan Clark's midis for the main section of the map Favourite colour: Green and yellow, but this time lean more towards yellow if possible Map Notes: Nuru, to play the map you require my version of the resources... everything is in this drive. I found someone who did some FNaF piano arrangement midis and ... your wish got granted there And can't miss Tristan Clark ... which track, find out... readme is a mockup. MAP07 : A (Seemingly) Normal Techbase Author : NuruTheDoomer Gift for : ThatWenGuy Music : "Backroad Wanderer" by David Shaw, "Enter The Red Moon" by Isotype Prompt : Favourite genres/tropes: "a lot of chaingunner" trap, "multiple arch-viles" trap, "100+ revenants" trap, hot start, confusing layout, short length, techbase, bfg spam, cyberdemon in a small room, hitscanner spam, arch-vile where there's no hiding spot from their devil magic, very few health pick up, exit visible to the player immediately, challenging fights, a hitscanner fight where there's no hiding spot and no health, death pits, a secret where you'll lose health for finding it, a exit with a very tight platforming to the exit switch, fun level Favourite (doom) music/midis: fast midi, speed metal, thrash metal, power metal, hardcore punk, whatever, Favourite colour: red, blue, aqua, bad color combination Map Notes: Happy Holidays! @wen The first half of the map is what you would expect from the prompt, the second half on the other hand... Well, see it for yourself I guess :v Should take between 10-15 minutes to finish MAP08 : I melted fuchsia into a water on the middle of the forest Author : ThatWenGuy Gift for : stephyesterday Music : SCRAPPING.MID by ZZZV Prompt : Favourite genres/tropes: cramped rocket-launcher micro-slaughter with lots of revs and cacos is a staple for me, but i also love some low-key exploration in weird or complex environments. i like progression that's confusing or at least interesting, throw in lots of platforming (gimmicks welcome and preferred) that fits in with the map's visual theming. forests with huge sector trees, hostile iron dungeons, and brick-covered abandoned towns shrouded in darkness are some favorite settings. i like worlds more than maps. Favourite (doom) music/midis: zan-zan-zawa-veia, cheeseymozarella, msx2plus, midi covers of real-ass songs, or weird and wack midis or mods you randomly stumble upon that you think are cool or invoke a neat atmosphere. i trust your judgement. Favourite colour: mint green and fuchsia, doom doesn't have these so either take those as a vibe influence or use lots of dark red/brick red and greens. Map Notes: happy new, err, christmas @steph-easy_setup_guide.pdf MAP09 : Esoteric Ceramics Shipping & Handling Author : stephyesterday Gift for : bsharp Music : David Shaw - unknown track (MAP17 from STRAIN) Prompt : Favourite genres/tropes: anything weird, nonlinear, abstract, surreal, atmospheric, liminal, vast, and/or labyrinthine. i'm rusty at most slaughter but i like the rocket launcher. prefer low-spice encounters and incidental combat but design as you wish; it's yours to map. slightly-above-plutonia is comfortable i like angular and highly interconnected spaces, c.f. everything i've released lolol. also much like creative vanillatex use a lot, would really hope to see. whatever you do these are just suggestions, i hope you enjoy making the map above all :3 Favourite (doom) music/midis: 90s midis have my heart but anything goes Favourite colour: whatever yours is Map Notes: Sorry for the wait! Burnout and working on the other secret santa definitely put a major hold on this (i should not have signed up for both lol) but I think this turned out pretty alright. Heavy vanilla tex usage, some verticality, and incidental-ish combat abound. Hope you enjoy! MAP10 : Auburn Hollows Author : Hebonky Gift for : NootsyNootsy Music : LOL2-12.mid from lands of lore 2 Prompt : genre/tropes: non linear and weird yet cohesive environments. silly fights :) EDIT: also, puzzle maps, mysteriousness, funny platforming secrets that use environment that doesn't seem like it should be climbable music: more atmospheric or emotive, fit with the tone of the map color: warm tones Edit: also cool tones I don't care I like forests in real life I wish doom had good ones Map Notes: probably some of my best work. MAP11 : forpetyan_withammo Author : NootsyNootsy Gift for : Petyan Music : Rain Rain Windy Windy by Kyle Gabler Prompt : Favourite genres/tropes: honestly whatever, just put a zerk and if you make map with monsters put a bunch of ammo (don't add specters i can't see them) Favourite (doom) music/midis: something not really used in doome or unusual choices (prefer stuff on calmer side) Favourite colour: gray and yellow but they don't look that good together so just something that looks nice Map Notes: Hi merry christmas... or something... The instructions were somewhat vague so I followed them... loosely. There's a few mostly useless berserks... there is slight more ammo than I wanted to put in, sort of makes the map easier than I wanted.. idk. And I took the colors yellow and gray and made them white and brown. You can decide if it looks nice :) And of course, no spectres... the whole map is kinda dark though <3 /// EPISODE 2: TASMANIAN NIGHTS /// MAP12 : the vacuum cleaner seen from cat's perspective Author : Petyan Gift for : Saipiam Music : couch_do.xm (https://modarchive.org/index.php?request=view_by_moduleid&query=163066) Prompt : Favorite genres/tropes: gimmicky maps (sugar collider from j3, the womb from sunlust), jf/ff style slotter, using doom's gameplay to create a different game entirely (twogers map04/12), funky/artistic use of doom textures (such as plerb's, monti's and 97cf's wads), smol maps too. some map themes that i like are atmospheric maps, shitpost/memey maps, city maps, void maps (feel free to do others tho :333). challenging maps are welcome too - w - Favorite music: i luv tracker music, it can be of any kind so feel free to choose whatever fits the level the most :3c Favorite colors: purrple, red, blue :33 Map Notes: merry christeler happer easter and new year!!!! @Saipiam MAP13 : Tumultuous Traveller Author : Saipiam Gift for : wallh4x Music : lesbian lickers.soft by Zalza, halvalla menee by beathawk/diffusion, lesbian lickers.hard by Zalza, Requiem For Buh !! by Eagle and Pye, Zak-zaka-zak-zak by Purple Motion, doooohhh, "DOOT" by M.P. Productions, Rage by vision, ## inertia ## by XTD, Mallorca by Virgill Prompt : Favourite genres/tropes: Gimmicky non violent maps, “vehicles” or other convoluted control surfaces, dialogue or choice based progression. Anything that forces a different type of game thru Doom’s mechanics OR any type of map where the primary goal is NOT “shoot the monsters” Favourite (doom) music/midis: something weird and catchy Favourite colour: GREEN Map Notes: merry christmas @wallh4x :3333 MAP14 : Frostbite II Author : Djoga Gift for : Emperor SPOON Music : "Sleep of Reason" by James Paddock, "Torn to this world" by Pepe 666 Prompt : Favorite Genre/Tropes: Atmosphere heavy (preferably somber or eerie), exploration (minimal platforming; nothing cooked), gimmicky gameplay set-ups,game design that makes logical sense, light sequences, Doomcute, environmental storytelling, realistic (liminal) places, realistic locales contrasted by the surreal, cold starts, (for winter in particular) the reminder that winter is unforgiving, themes that hit close to home (nostalgia), isolated feeling. Favorite Music: For doom in particular, I like music that fits the tone of the map. Given what I've prompted above, go for something that gives a melancholic atmosphere. It can be midi or OGG as long as it hits the spot. Favorite Color: Black, Deep Blue, Off-White Map Notes: Hi hello hi sorry for taking too long the og mapper dipped so i took their place MAP15 : Running from Peerage Author : NootsyNootsy Gift for : Treehouseminis Music : "Gigabridge" by Stewboy Prompt : **Favorite genre/Trope**: Slaughter, combat puzzle. Prefer Rocket Launcher, Plasma based stuff, or maybe BFG near end of map. Big architecture. also Void maps. Lock in Fights over Incidental combat. Also like faster paced abstract style layout. One of my favorite wads is Capybara. And when I think semi speed maps i think of that wad. **Favorite Doom music/midis** : Slower ambient music. Or faster upbeat music, electronic sounding, Psyrus basically. **Favorite Color**: Red, or Teal (not picky on theme, just hate clashing of primary colors in maps like first mappers otex slop) Map Notes: HI. I should not have agreed to make a second map, but I did anyways. This map plays with your prompt quite a bit, it's less proper combat puzzles and tight progression and more map-spanning macro-slaughter. You asked for lock in fights and no incidental-combat so I foolishly thought "what could make incidental combat fun" and thus was born horrible time pressure, stress, and confusion. I also took red or teal into orange/teal, portal colors yay! The music is map 28 from ancient aliens idk mans :0 I hope you enjoy the map and its eccentricities, but I do want to make a more normal and interesting slaughtermap now too. 😵 image.png MAP16 : Tree of Dead Bark Author : Treehouseminis Gift for : eater29 Music : "Dark Siege" - Jared Boice Prompt : Favourite genres/tropes: Nonlinear/open-ended layouts, secret hunting, combat puzzle/slaughter, gimmicky setpieces, natural landscapes, curvy/irregular shapes, verticality & overlapping paths, area reuse, optional, content Favourite music: whatever fits the mood of the map Favourite colours: purple, yellow, teal Map Notes: Merry Christmas!! @eater29 I really enjoyed working on this and it was nice to practice a more open layout, more open than Im used to making anyway. Hope you like it ❤️ MAP17 : Overseer of the Veiled Garden Author : eater29 Gift for : Hebonky Music : "Sanctuary" by Korp Prompt : Favourite genres/tropes: Non linearity, baby cybers, rocket fights, weird interconnected layouts with lots of height and different routes. hive mothers, plasma combat, Funny secrets (Kept purposefully vague) fights with a central gimmick. NOT IMPOSSSIBLE CORE. (edit: I forgot platforming) Favourite (doom) music/midis: black metal but I can go for anything Favourite colour: whatever looks cool Map Notes: Tried fitting most of your prompt into this map. Couldn't find a nice black metal track but hopefully this fits the map anyways. Expect some cramped fights and some light gimmicks here and there. Included are a modified (v4 :xddx:) resource file and the main map, load those two only. Have fun! MAP18 : fornic Author : Hebonky Gift for : nic15 Music : Challenge by LPad, Mr. Kill Myself by Sewerslvt Prompt : Favourite genres/tropes: Maps that are atmospheric, fun to get lost in and loop around into themselves a lot. Doesn't need to be long, 10-20 min is perfectly fine! but feel free to make it as long as you want. I love platforming if feel like including it. Challenging combat, slaughter and/or small scale puzzle stuff (think SWTW and Magnolia). Spidermasterminds, I love seeing them used as area denial, turrets or generally respected (Combat Shock map02 for example). I enjoy Hive Mothers, Mini-cybers, Afrits, Arachnorbs and Magnolia Eyes if you wanna use custom monsters (you don't have to). Secrets that are obscure and rewarding to find but give you ultimately nothing, things like health bonuses and the like (normal secrets are fine too!). I love collecting items. At the end of the day, I'd just ask you to make something with whichever of these things inspires you, you could make a platforming only map (Burj Khalifa is top10 ever), a nomo collectathon, pure slaughter, open-ended combat ala TOTG03 or a weirdo F&T-like. Just have fun and make something you like as well! Favourite (doom) music/midis: Ribbiks, zzzv, Psyrus, Blurryboy, System Shock, harp, odd time signatures, singable melodies. If you like mods, I lean towards dnb and ambient. But prioritize something that fits the map! Feel free to surprise me if it doesn't follow any of these. Favourite colour: Orange, green, blue, black. You don't need to use them tho, I like anything as long as it has a cohesive color theme and not a lot of clashing stuff. Map Notes: Merry Chris @nic15 (Glorbmaster) [SGPG] MAP19 : The City That Never Sleeps Author : nic15 Gift for : Crusador560 Music : Aorta by Tristan Clark Prompt : Favorite Genre/Tropes: Hardcore BFG slaughter, hardcore cramped BFG slaughter, hardcore RL only fights (drain cells before those fights so a player is forced to only use RL), medium platforming, Sunder-like progression mixed with atmospheric progression. Prime map examples of gameplay and progression - Death in Excess map16, Hardfest 2 map40, Sunder map20. Favorite Music: End of Summer by Tristian Clark, Aorta by Tristian clark. Favorite Color: Brown, Gray, Red Map Notes: Happy Latemas and merry Old Year! Sorry for taking so long ;v; I literally didn't sleep so I could finish the damn map :v MAP20 : Sit on the Fire Author : Cynder_Thief Gift for : El Inferno Music : Digital Dimensions by Evil-Rob Prompt : Favourite genres/tropes: surprise me Favourite (doom) music/midis: whatever fits Favourite colour: yes Map Notes: Merry Christmas, Inferno! The first part of this map is some extremely cramped BFG slotter. The second part is a fairly lengthy Icon of Sin segment using your monster sorter to (I think) great effect! @Crusador03 kindly playtested it and gave it his seal of approval. This map is very difficult, but I hope you enjoy it! Cheers! /// EPISODE 3: THE OUTBACK /// MAP21 : Storming Hell's Last Bastion in the Ultimate Battle of Good and Evil Author : El Inferno Gift for : FlyingGoner Music : Of Serpents Nailed to Fate, by Cammy Prompt : Favourite genres/tropes: Gameplay: Big maps, long maps, huge maps, gigantic maps, gargantuan maps, "pretentious" and "megalomaniac" magnum opus maps. I do like shorter levels too, anything that fits into 5min ~ 120min playlength is cool. Interconnectivity and verticality (optionally non-linearity). Big and open spaces. Reusing/revisiting previous rooms. Chaotic run-and-gun with high amount of enemies and items. Chaingun/Plasma based incidental combat. Layouts that are fun to just run around. Macroslaughter. Chill BFG spam. Single fight with thousands of enemies. I prefer floor viles over turret viles. Projectile spam fights like Italo MAP20, HR2 MAP29 or APF MAP12 :). Ridiculously big and spammy fights that somehow don't take too long to cleanup. I'm bad at platforming/movement, but I enjoyed Sunder MAP11's platforming section. I would really appreciate if the map doesn't have any shotgunners xddx Aesthetics: Hell castles and hell caves. Hell cathedrals and Hell caverns even. REDROCK. Sector arch spam. Floor detail spam. DV2/NT style maps. HR2-esque brown ruins. Antaresian techbase. Blocky megastructures. Plutonian bricks. Brutalism. Heaven. Snow. Natural landscape with a lot of trees. I love it when the map has multiple visual themes. From techbase into landscapes into cities into caves into castles, etc. Sector arts, silly shapes like stars or hearts. some of my fave wads\mappers are: Altitude, DV2, Evit1&2, NT, antares, mouldy, HiMyNameIsChair, skillsaw, mechadon Favourite (doom) music/midis: Long and epic progressive rock, ambient, anything Stewboy/Korp/LPad/AD79/Cammy would make. Outside of Doom midis I like Carpenter Brut, Perturbator, Dan Terminus, other Hotline Miami 2 ish stuff. I'm not really picky with musics though, whatever works with the map is fine Favourite colour: Pink <3, pastel colours in general, white, gray, neon green, monochrome with light variation, black+red, white+red, black+white, black+gold, blue+gold, brown+green Map Notes: Merry Christmas @FlyingGoner ! MAP22 : Lindwurm of the Quantum Sea Author : FlyingGoner Gift for : D0M0 Music : "Abiogenesis Pt. II" by Zach Siegel Prompt : Favourite genres/tropes: Sunder like progression, big fights and small fights, combat puzzle, slaughter fights, fast paced action. Favourite (doom) music/midis: Any music that's progressive, atmospheric or djent. Favourite colour: A mix of blue and pink/purple, if that's not possible then blue and green. Prompts aside, i'll be happy with anything. So don't follow these too religiously. Good luck and surprise me! Map Notes: Merry (super belated) Christmas and sorry for the wait @D0M0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111!!!!!!11!! I made a small slaughter map!!! contains a lot of blue, purple and pink! MAP23 : Archives of the Toymaker Author : D0M0 Gift for : Djoga Music : next.mid by CheesyMozarella Prompt : Favourite genres/tropes: Moderate non-linearity, difficulty similar to Eviternity II's Celestial chapter. (Especially maps 26, 27 and 36) If it's slaughter, it doesn't take hours to beat and it's playable without abusing saves, ABSOLUTELY NO REWINDS OR SLOW-MOTION. Marble, wood, torches, bookshelves inside the buildings; trees, grass, water/lava, gray rock floors and SP_ROCK1/ROCKRED1 outside. Favourite (doom) music/midis: Hell Revealed II, Hell to Pay, stuff from the Mod Archive (i suck at naming genres so i'll send the file with some of my favorites as an example) Favourite colour: White, Green, Red/Blue Extra: Add a niche Jojo reference Map Notes: I did try to follow the prompt but from my perspective, I don't think it exactly went to plan. Nevertheless, enjoy! MAP24 : Hive Master Mind Author : Djoga Gift for : WASDBee Music : "Battle of the Gods" by Knightrider of Doom Prompt : Favourite genres/tropes: slotter, uhhhhh, big maps, small maps, weird maps, racing maps, silly gimmicks, weird nomo adventures, heartfelt moodmaps, most importantly - whatever you want to express, but also castles, I love castles, quake ruined my tastes. Trees and other nature things are nice, especially when mixed with tech stuff in unusual ways. Also ALLCOLOR stuff or similarly bright stuff is always good, whether or not it's an accent or the main theme. And wild bookcases. Basically varied and contrasting ideas/themes are my fave, e.g. stuff that combines relatively grounded architecture with abstract/surreal stuff, or fleshy stuff in the middle of a techbase, or different styles of gameplay, etc. Also if there's a HMP option, that's always cool because I'm not that good at doome, but don't worry about it if it's hassle, I'll just rewind spam or iddqd if I have to lol. If you get stuck for inspiration, you can always just copy paste an entire section of a Sunder map too if you want to, since there's no specific rule against it for this project afaik. for legal reasons, the preceding sentence was a joke, it is one of my fave wads though Favourite (doom) music/midis: pretty much anything by Knightrider of Doom, prog rock, black/death/doom/thrash/power metal, dnb, breakcore, hypertrance, lofi, retro-gamey, touhou, zzzv, speedcore, happy hardcore, happy beecore, solemn ribbikscore, now I'm just saying wordscore, as by stevie wonder Favourite colour: Purple, black, yellow, green, red, blue, (maybe in that order Idk), bright high contrast primary colours make brain happy, subtle shades and pastel shades are nice too though, go wild also hive mothers from sunder Map Notes: Hi hello hi!!! Happy holidays!!! Sorry for not making it due Christmas though I tried to put as many preferences as I could also added difficulties use the latest resource wad (v12) cuz it has new custom monster MAP25 : Oversantaration Author : WASDBee Gift for : tonytheparrot Music : Like Petals on Snow by WASDBee Prompt : Favorite genres/tropes: Extreme slaughter, HR inspired maps (also think of wads like SOD, Necromantic Thirst, Kama Sutra or AV for example), BFG spam, cyber 2-shotting, lots of Health and ammo (don't hesitate to add an infinite BFG), skeleton spam. Favorite (doom) music/midis: classic megawad or video game OSTs, mod/ogg files, ear-blasting Degrassi/JF1 49-style tracks if appropriate Favorite color: I honestly don't care, you can go wild or just make it full startan, be my guest! Don't hesitate to take a look at my work here: https://doomwiki.org/wiki/Tonytheparrot (especially the levels in my megawad, Junkfoode or Hell Revealations) if you want a better idea of what I generally make and enjoy the most in a Doome map. (tho ofc you can add in your creative touches!) Map Notes: originally intended to be a much bigger map, but time constraints are a thing, plus it's already a bit late I might make the bigger version later, Idk, I hope you like it anyway! 👾 ✨ MAP26 : Aucune Chance Author : tonytheparrot Gift for : cassis Music : Access_The_Mind by Randall Prompt : Favorite genres/tropes: irregular heighted detailed floors, natural formations, weird stairs, ledgecrawls. small scale cyber/rev/archie driven BFG slaughter. (esp. with redrock 😁) intricate projectile dodging driven fights, slaughter (or small scale crowd based fights) where you can't faceplant crowds to easily solve space issues due to tight health, """bullethell""", reality slaughter, okuploky shit etc. easy flowy platforming and easy flowy rocketjumps. intentionally designed obscure progression, "where do I go/how do the mechanics of this map function to allow me to go places" puzzles (as opposed to "play checkers in doom" puzzles). Big nonlinear exploration maps with biting combat. Open ended activate as you like actioney maps like SL18 and TOTG03. Bizarre punishments for taking resources. General resource tightness if it drives interesting strategic approach to a map or rewards projectile avoidance that is usually unimportant in doom maps. 2024 update: Afrits 2025 update: tarachillax Some of my favorite wads which exhibit some though definitely not all of the things here: No Chance, skepland, Old Still Life Favorite (doom) music/midis: love love love dancey stuff like FL05 midi on imposing combat maps. Appropriate use of super noisy abrasive stuff like Degrassi midi. Ambient stuff. General weird stuff. Utena midis. Oh now that we have mods Raiden Fighters style aggro Amiga stuff. surprise me if you want 😁 Favorite color: pink i have neither positive or negative feelings on the one color highlight style these days so do whatever you want Map Notes: Merry Christmas @C.C.C.C.assis !! Here's your map! Should take about 10 minutes to max. Also don't hesitate to tell me if you plan on playing it in VC or something 🙂 MAP27 : Softlock Center Author : cassis Gift for : grapes Music : Unused Track - Raiden Fighters Jet Prompt : Favourite genres/tropes: Anything that makes Doom feel less like Doom; pacifist combat or anti-combat focus, lost souls, obscure puzzles, 90s era point & click game logic / 1994 Maxdoom slop era mapping tropes; junk soul (colormap crimes, intentional HOMs, stairbuilder sectors that look like rorschach tests) Favourite (doom) music/midis: Harsh noise, ambient/drone, speedcore/breakcore,experimental or broken MIDI files, crazy sample-heavy MOD files Favourite colour: Grimslime (purple + black + monster energy drink green) Map Notes: i was working with the prompt particularly pacifist combat, somewhat obtuse progression and some gimmicks but this turned into a super sicko map and i don't know if you're a super sicko, besides nights telling me you used a legendary cyber in sketchbook when i asked them how you would feel about afrits. if you hate this lmk and i'll whip up something more charming MAP28 : The Castle Of Author : grapes Gift for : Scionox Music : "Waterfall" by aliasman09, "Partita No. 2 in C Minor" by Johann Sebastian Bach, "Of Other Castles" by grapes Prompt : Favorite genres/tropes/enemies: Obscure progression, blind-unfriendly, oldschool fucked difficulty tropes, oldschool design tropes with modern fucked difficulty, precise difficulty, puzzles, oldschool puzzles, platforming(no mid-movement SR50 swaps though my SR50 setup is garbage(poor excuse, i know :Clueless: )), setup platforming, AVJs, RJs, platforming combat, combat based around dodging, dodging rather than tanking in general, combat puzzles, reality, oldschool non-linearity, maze-like layouts, creative gimmicks, no modern 'conveniences', obscure progression, required resource efficiency, slaughter where resources matter, infighting combat, berserk combat, autoscrollers w/ consistent speed Favorite (doom) music/midis: My music tastes are relatively diverse, thought i tend to like 'video game' music and classical music more often than not and a lot of more modern genres rarely 'click' for me, not really specialist when it comes to genre names 👴 , for midis most are fine really, just see the stuff i pick for my own maps basically, bonus points though if midi is picked before mapping though Favorite color: Purple, but i don't mind other colors either generally Map Notes: I hope this ticks a lot of the boxes you wanted! To beat this map you will need to break the provided cipher, without it you will never leave. Extremely blind unfriendly puzzle map with 500+ potential combos of puzzles. WARNING TO CHEATERS: The map has 77+ real curses baked into it, do NOT use IDDT or look at the map in UDB; I will not take any blame for any real harm befouling anyone who dares look upon these tainted linedefs. : Author : Gift for : Music : Apollon Musagète: X. Apothéose" by Igor Stravinsky Prompt : Map Notes: MAP29 : Eternal Vortex Author : Scionox Gift for : osminee Music : "Briefing" from Descent II Prompt : Favourite genres/tropes: puzzle maps! works inspired by jim flynn/bob evans, mind-boggling riddles, platforming puzzles, exploration-heavy maps, section/whole map transformations, ribbiksesque architecture, unorthodox/loose texturing i mostly prefer light combat, but i absolutely love ingenious ambushes; if you like slaughter tho feel free to add a slaughtery section :) Favourite (doom) music/midis: moody/creepy/ambient tracks, experimental/avant-garde MIDIs, lesser-known pink floyd songs; just plain weird music Favourite colour: mainly shades of yellow, also oranges, reds and black Map Notes: Very very belated merry christmas and happy new year. Im very sorry for being so late. :xdd53153120598203958230958259038: Hopefully this is something up to your tastes! :xdd53153120598203958230958259038: MAP30 : Never Ask Me For Anything Ever Again (Credits) Author : NiGHTS108 Gift for : Pacifist Paradise Secret Santa 3 Music : Christmas with Gadget by Poogagunner Prompt : N/A Map Notes: Never ask me for anything ever again /// SECRET MAPS /// MAP31 : Noot's Snowy Hearthside Author : Chuma Gift for : NootsyNootsy Music : End of line - Daft punk, Surface tension 2 - Joel Nielsen, Perfecta! - Miranda. Prompt : genre/tropes: non linear and weird yet cohesive environments. silly fights :) EDIT: also, puzzle maps, mysteriousness, funny platforming secrets that use environment that doesn't seem like it should be climbable music: more atmospheric or emotive, fit with the tone of the map color: warm tones Edit: also cool tones I don't care I like forests in real life I wish doom had good ones Map Notes: I gave the best on following the music preference and the color... the map is still Chumastic aesthetic but i tried not to overblow the light textures or the "neon lights" in fact i converted grayvr textures to use it as "soft color" neon lights. I tried sticking with a bit of mountain-y parts and mountain textures to practice some sort of Environment, i think i did the best i could. MAP32 : Burning Eyes Author : ivymagnapinna Gift for : El Inferno Music : zzzv - Astrally Active Ivy Prompt : Favourite genres/tropes: surprise me Favourite (doom) music/midis: whatever fits Favourite colour: yes Map Notes: hello! so, i had a lot of free time around christmas, and it felt right to try to give something back for ppss237 last year, so here's a map somewhat inspired by you/thought you might enjoy/was just fun to make, cl21, loads with ppss3 res :3 MAP33 : fast3: -v- please_mappe -v- Author : nic15 Gift for : El Inferno Music : "kill me" by TheGroovitron Prompt : Favourite genres/tropes: surprise me Favourite (doom) music/midis: whatever fits Favourite colour: yes Map Notes: hi nights please accept this or ill cry and die MAP34 : Speedmap for the Salt Kingdom Author : Phoenyx Gift for : Cynder_Thief Music : Angel by TranceX Prompt : N/A Map Notes: Quick-ish speedmap for Cynder! Quite difficult but not uber cooked, should take around 10 or so minutes to beat. Tried my best to emulate your visuals to some extent, whilst also keeping it as my own. Hope you enjoy! <3 MAP35 : The Outrageous Dimensions Author : Crusador560 + Cynder_Thief Gift for : El Inferno Music : Unknown Prompt : Favourite genres/tropes: surprise me Favourite (doom) music/midis: whatever fits Favourite colour: yes Map Notes: [Crusador560] Merry Christmas Inferno :xddx: (6.7 :kekok:) Took a lot of effort and testing to get this out but I'm incredibly happy with how the map turned out. It's very very difficult and very long too. Hope you enjoy <:kekok:1368805454649753630> Also thanks a bunch to Cynder for extra help on 2 fights too 🙂 MAP36 : Gaze Into The Iris Author : nic15 Gift for : NiGHTS108 Music : "avaruustomua" by rastaman, "Suburb" from Ketsui: Kizuna Jigoku Tachi Prompt : Favourite genres/tropes: Obscure progression of all kinds, thematically surreal, bizarre and creepy, big not-too-grindy slaughter (optional), NoMo, music changers, fucked secrets that reward the player in ways outside of health/ammo etc, hostile design choices, the opposite of ordinary Favourite (doom) music/midis: Trackers, weird experimental MIDIs, OGGs,anything that I've definitely never heard before Favourite colour: Purple Map Notes: The "shitpost into one of my favorite things I've ever done" pipeline is real. Hope you enjoy it, NiGHTS! ^^ * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors