 Choco-Master-Menu for Chocolate Doom.

 Description: Choco-Master-Menu is a launcher I created for Chocolate Doom. My main idea was to create a  menu for the Master Levels in Chocolate Doom, because there isn't anything like  Doom-it for this source port,  but as I progressed with the launcher, I decided to add some more features such as multiplayer, the possibility  of playing with custom wads, Maximum Doom,  recording demos, etc.  The launcher was created using the C#  programming language.                       
     
 Launcher features:

 Iwads: the possibility of choosing the Iwad to play without the need to enter chocolate-doom.setup to configure a specific Iwad or to have 4 folders with their respective Iwad.

 Custom wads: The possibility of playing with custom WADs from the community or your own (vanilla  compatible of course), you can also combine different WADs if the game requires it, for example: Back to  SaturnX "btsx_e1a.wad + btsx_e1b.wad", mix MIDI or MUS files with a WAD if a WAD has it, Hell Revealed: "HR.WAD + HRMUS.WAD" or also you can use DEH files for a WAD that uses special textures, "1k3v1a.wad +   1k3v1a.deh".
 
Master Levels Menu: The launcher has a menu for playing the Master Levels for Doom 2, eliminating the need to enter cumbersome parameters in the command line to select each map. The   menu also includes the Master MIDI Pack to add musical variety to the levels. (Thanks to Peter Lawrence for allowing me to use the MIDI Pack for the menu.).

 Maximum Doom: The launcher has a session for Maximum Doom, the wads are separated into "maximum Doom 1" and "Maximum Doom 2" and are programmed to work only with their own  Iwad "DOOM.WAD" or "DOOM2.WAD".

 Multiplayer: The menu includes options for multiplayer, cooperative deathmatch, deathmatch 2.0, private server, setting your server name, UDP port, auto join, as well as using server   address. Each menu session has multiplayer options that only work for that session to prevent errors.

 Parameters: Each menu session has parameters to modify the game if you wish. These include: No monsters, Fast monsters, Respawn monsters, and Turbo.

 Demo: Each session has the option to record and view demos of your games; the "Demo File" button is used to search for the lmp files you have created.

 Master Server and Locar Search: the possibility of viewing the Chocolate Doom master server or searching for a server in the local area.


INSTRUCTIONS:                                                                 
  
 1: All you have to do is put Choco-Master-Menu.exe in the same directory where you have chocolate-doom.exe. 
 
 2: You need the Master Levels wads, Put the Master Levels wads inside the folder called "master-wads", the folder is included in the zip file.

 3: Put the maximum doom wads corresponding to DOOM 1 inside the folder called "maximum1" and the wads  corresponding to DOOM 2 inside "maximum2". The folders are included in the  zip file.
 
 4: Put the iwads in the same directory: "DOOM.WAD, DOOM2.WAD, TNT.WAD, and PLUTONIA.WAD". This way you can select them from the menu without having to go into chocolate- doom.setup and if you have plutmidi.wad in the same directory, the menu will detect it automatically.

 Choco-Master-Menu by Nicokugame007.
 
 Credit for the Master Midi pack goes to Peter Lawrence.