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virtual void | init (ThisClass *st, osgUtil::CullVisitor *cv) |
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virtual void | cull () |
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virtual void | aimShadowCastingCamera (const osg::BoundingSphere &bounds, const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
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virtual void | cullShadowReceivingScene () |
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virtual void | cullShadowCastingScene () |
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virtual void | addShadowReceivingTexGen () |
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virtual const osg::Light * | selectLight (osg::Vec4 &viewLightPos, osg::Vec3 &viewLightDir) |
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virtual void | aimShadowCastingCamera (const osg::Light *light, const osg::Vec4 &worldLightPos, const osg::Vec3 &worldLightDir, const osg::Vec3 &worldLightUp=osg::Vec3(0, 1, 0)) |
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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virtual void | releaseGLObjects (osg::State *=0) const |
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Public Member Functions inherited from osgShadow::ViewDependentShadowTechnique::ViewData |
virtual const char * | className () const |
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virtual void | init (ViewDependentShadowTechnique *st, osgUtil::CullVisitor *cv) |
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virtual void | dirty (bool flag) |
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| ViewData () |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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virtual void | setThreadSafeRefUnref (bool) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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◆ addShadowReceivingTexGen()
virtual void osgShadow::StandardShadowMap::ViewData::addShadowReceivingTexGen |
( |
| ) |
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virtual |
◆ aimShadowCastingCamera() [1/2]
◆ aimShadowCastingCamera() [2/2]
◆ cull()
virtual void osgShadow::StandardShadowMap::ViewData::cull |
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virtual |
◆ cullShadowCastingScene()
virtual void osgShadow::StandardShadowMap::ViewData::cullShadowCastingScene |
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virtual |
◆ cullShadowReceivingScene()
virtual void osgShadow::StandardShadowMap::ViewData::cullShadowReceivingScene |
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virtual |
◆ init()
◆ releaseGLObjects()
virtual void osgShadow::StandardShadowMap::ViewData::releaseGLObjects |
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osg::State * |
= 0 | ) |
const |
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virtual |
◆ resizeGLObjectBuffers()
virtual void osgShadow::StandardShadowMap::ViewData::resizeGLObjectBuffers |
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unsigned int |
maxSize | ) |
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virtual |
◆ selectLight()
◆ _baseTextureUnitPtr
unsigned int* osgShadow::StandardShadowMap::ViewData::_baseTextureUnitPtr |
◆ _lightPtr
◆ _shadowTextureUnitPtr
unsigned int* osgShadow::StandardShadowMap::ViewData::_shadowTextureUnitPtr |
◆ _stateset
◆ _texgen
The documentation for this struct was generated from the following file: